On May 14, 2009, a demo of the game was made available to those that had pre-ordered the game from GameStop, although it was made available for everyone to download later that month via Xbox Live or PlayStation Network. The demo features a three-round exhibition match between Ricky Hatton and Manny Pacquiao in the wake of their fight on May 2, 2009. A tutorial mode is also accessible at the beginning of the demo, which is featured in the final release.
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On August 27, 2009, a new updated demo was released. It now features a ten-round exhibition match between Muhammad Ali and Mike Tyson, in addition to the previous Hatton vs. Pacquiao match. It also features the return of the classic control scheme for the game where players can use the controller buttons for most controls instead of the right analog stick. This control scheme was originally in all previous Fight Night games, and it was brought into Fight Night Round 4 after fans were complaining about using the new control scheme and sufferings form clusters.[6]
On July 27, 2009, the first piece of downloadable content for Fight Night Round 4 was released. It is free of charge, and includes a new training gym, new gameplay sliders, new equipment and an alternate version of Sugar Ray Leonard.
Physics based controls, Career mode is redesigned and replaced with legacy mode, players Can use photo game face to more easily put the player in the game, boxers can only block high and low, More focus on counter punching, User controlled cutman is removed and replaced with a point system, and Downloadable characters. Fight Night Round 4 Also added Flyweight and Bantamweight weight classes for the first time in a game. New boxers to the franchise allowed recreations of fights such as Ricky Hatton vs. Paulie Malignaggi, Marvin Hagler vs. Thomas Hearns and Fernando Montiel vs. Nonito Donaire.
While combat and fighting games mostly have been well-received for fictional formats, officially licensed boxing games tend to fizzle out as opposed to stay at the top for long. One game that tried very hard to break that issue, though, was Fight Night Round 4.
The game itself was released back in 2009 and was headlined by boxing legends Muhammad Ali and Mike Tyson. Boasting over 45 licensed fighters and a career mode, was Fight Night Round 4 a knockout hit or a 12-round slog?
The fighting system was as developed as we got to see from a boxing game, really, and it became a common choice for not only boxing fans, but fighting game fans. For once, it was a boxing game with a deep enough fighting system to keep others involved and excited.
It looked great, albeit dated by 2021 standards, but it maintained a strong frame rate of 60 frames per second which keeps it well in-line with modern fighting games. The depth of the fighting system and its career was very impressive, but there were some pretty noted critiques as well.
For example, the game was quiet limited when it came to the new Legacy Mode, which was seen as needlessly difficult in the eyes of most players. Also, for a game about fighting, it was easy to spend far too long in the menu systems. Add in a career mode that suffered from strange spikes in difficulty, and it was hard to put up with the commentary after hearing each of the generic lines one time too many.
Street Fighter IV features a mix of returning favourites such as Ryu, Ken, Chun-Li and Guile along with new characters created exclusively for this game such as Crimson Viper, Abel, El Fuerte, and Rufus. Characters and environments are rendered in high definition 3D, while the game is played in the classic Street Fighter 2D perspective with additional 3D camera flourishes. Six-button controls for the game return, with a host of new special moves and features integrated into the input system. Street Fighter IV also incorporates state of the art online match making and worldwide online gameplay. Mixing classic genre-defining game mechanics the franchise is known and loved for with all-new, never-before-seen gameplay systems, Street Fighter IV brings a brand new fighting game to fans the world over. With the inclusion of Capcom's latest advancements in new generation technology, Street Fighter IV promises to deliver an extraordinary experience that will re-introduce the world to the time-honoured art of virtual martial arts. New special moves that go beyond any Street Fighter fan's wildest imagination, including Focus attacks, Super Combos, and the revenged-fueled Ultra Combo system. Classic Street Fighter characters recreated for a new generation of gamers, including the original cast of Street Fighter II. New brawlers: female super-spy Crimson Viper, lucha libre wrestler El Fuerte, mixed martial artist Abel and more. New gameplay elements provide new challenges for both newcomers and the most seasoned Street Fighter pro. Online gameplay features, including instantaneous online challenges, versus mode, tournament mode, and world wide online gameplay. [Capcom]
Whether it's an exotic sports car like the new Audi R8 V10, a classic American muscle car such as the Ford GT, or a hot Asian import such as the Nissan 370Z, everyone has a dream car. The game makes it possible for everyone to experience the thrill of owning the world's most exotic and exquisite cars. Live the most realistic racing experience ever as you take the wheel of more than 400 of the most-beloved cars on over 100 renowned real-world tracks and exotic road courses from around the globe. With breathtaking HD graphics and the most advanced vehicle performance modeling in a video game, Forza Motorsport 3 includes a host of driving assists and adjustable skill levels to make the game a gripping pick-up-and-play experience for audiences of all ages and skill levels. [Microsoft]
On the pitch, critical gameplay fundamentals have been enhanced to ensure that FIFA Soccer 10 mirrors real-world soccer, providing more sophisticated ball control, and physical interaction between players. In addition, players now move, behave and position themselves more realistically. On attack, players analyze space more effectively, curve their runs in an attempt to stay onside, create passing lanes naturally, and drive for more variety in attacking options. On defense, new concepts like position priority enable defenders to multitask so dangerous spaces left open by teammates out of position are covered. Plus, slide tackle targeting, press marking, and better-urgency clearance logic provide new options that make defending a tactical skill in FIFA Soccer 10. In goal, a myriad of improvements and refinements to goalkeeper intelligence result in a more responsive and powerful rushing system and ultra-realistic saves. Better balance on lofted through balls, improved goalkeeper intelligence, more realistic shooting mechanics with less shots hitting the goal posts, a practice arena to perfect skills, and a more immersive soccer experience through continuous play and quick free kicks are just a few of the issues raised by fans and addressed in FIFA Soccer 10. Three new innovations revealed today at E3 have been developed to change the player control experience in FIFA Soccer 10. The first-ever true 360 degree dribbling system gives players finer control of the ball, enabling them to find spaces between defenders that previously were not possible. Using an all-new animation technology, skilled dribblers now have the ability to face the defender and use highly responsive lateral dribbling to skip past him. An innovative concept called Freedom in Physical Play enables players to perform wider dribble touches and new collision sharing creates a varied, less predictable, and extended fight for possession between the dribbler and a defender.FIFA Soccer 10 also features a deeper iteration of the ever-popular Manager Mode with more than 50 major improvements, including new match realism, realistic player transfers based on multiple decision points, and true-to-life player growth curves. [Electronic Arts] 2ff7e9595c
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